To gain research and knowledge required for my project, I will be looking into three levels from three different games that I really enjoy playing on. As my Unreal Tournament map will be a deathmatch arena I will be picking levels that I enjoy playing in an arena style. I will be analysing the levels … More [Ext.P] Analysing FPS Levels
In this report I am going to be analysing and explaining the different aspects of level design and how it has changed over time as technology has advanced. I will be referencing to existing games and genres to support my points. I will also explain the different design choices that are made for specific genres of … More [Unit 12] Week 7 – Unit 12: Final Analysis Report
To inspire more creativity, we looked into experimenting with our work and ideas more. Experimenting and trying new things is a great way to learn more techniques, processes and come up with more creative ideas. As a guided creative experiment, we researched and planned out an experiment based on the theme of fear. Before we … More [Unit 12] Week 4 – Experimentation and “Fear”
Engine Work For the final week, I built my environment in Unreal engine. I followed the standard setup that I did last term for my gallery, making sure I started with no starter content. First I imported my room model which was the correct size as I had set the unit scale in 3DS Max. I … More Term 2 Week 9 – Dev Diary
Bunker video: Bunker Tricount: Term 2 Evidence Document: Click here to view.