Unit 11 – 1.1 Critical Evaluation
For this task I will be taking the careers personality test available at www.career-test.co.uk to interpret what my work ethic, strengths and weaknesses are. This test is inspired by the Myers Briggs test that I took and analysed in my Unit 12 work. After filling out the multiple choice questions, my responses were used to calculate my result. My career personality is an ISTP.
From the results table above, you can see the percentages of the different aspects of my career personality. The results are very different from my general perosnality test (ENTP-T). From my career personality test you can see that I scored high on the introverted side. This is probably because I prefer to work on projects alone and with little distractions although I am able to work as a team.
Career relevant traits:
- Have an excellent ability to apply logic and reason to their immense store of facts to solve problems or discover how things work
- Usually able to master theory and abstract thinking, but don´t particularly like dealing with it unless they see a practical application
- Thrive on new experiences and variety
- Excellent “trouble-shooters”, able to quickly find solutions to a wide variety of practical problems
- Risk-takers who love action
- Continuously storing facts about their environment
This result highlights some of the strengths most ISTP’s would have. Most of them are applying logical and factual reasoning behind my work as well as solving problems that are made using my practical knowledge. I feel I have some of these skills to some extent, I am constantly learning more about the tools I use such as 3DSMax and UE4. I would say I am decent at trouble-shooting problems in most fields I have experience in and will eventually find the solution to whatever I need.
Possible Career Paths for the ISTP:
- Pilots, Drivers, Motorcyclists
- Police and Detective Work
- Computer Programmers/Specialists, System Analysts
- Construction workers
From this list of possible career paths, you can see that most of them are jobs that require lots of planning, designing and thinking ahead with a clear goal in mind. Among the jobs listed I have noticed that computer programmers, engineers and computer specialists are present. I think these are similar to my desired job role of a games/level designer as I would be creating a lot of my work on the computer and planning ahead more for my projects.
What are your ambitions career wise?
My career ambitions include becoming a games designer or more specifically level designer/3D artist. My perfect job would be a level designer that would create environments and levels that are designed with all of the game-play in mind. I would like to collaborate with the 3D artists to implement specific models and detailing. I would also like to create 3D assets myself on top of the level design.
To achieve this I will need to have specific skills to be employed as a level designer. Any job in games design will require a lot of teamwork and communication with other team members so that people can collaborate on projects, come up with new ideas, organise meetings or schedules and more. For a level designer specifically I would need to have great design skills with the ability to easily pick up on game mechanics and game-play. I would need to have an imaginative though process to come up with new ideas and interesting designs. I would also need to imagine the player experience as I am crafting the level to create better game-play spaces. Level designers also need an excellent understanding of digital 3D and 3 dimensional spaces in order to create their environments well.
I feel that I already have most of these skills including decent design skills, a fairly imaginative thought process and a good understanding of 3D design. I feel that I could greatly improve all of these skills through practice and experimenting with many, many different ideas and types of project. I can do this by continuing to create personal projects in my own time and by gaining more experience through completing my Year 2 College Extended Project.
My first step is to complete my games development college course, my course has given me a lot of experience with the creation of 3D assets and planning projects to meet deadlines. My final grade will be the deciding factor to what I will do in the future. For my extended project I will aim for a distinction grade so that I have the most options available.
After finishing my college course I plan on taking a gap year from education. In this year I could build up an impressive portfolio of work to present to universities. Working on more projects will give me yet more experience and expand my knowledge further. I could also look for a summer job so I have some employment experience beyond my current employment.
When university courses start accepting applications towards the end of 2017 and when I have a good portfolio I will apply for a 3D design course or games development course at several universities. I would prefer a course that is more specific to 3D design as this is what I have found I excel at this and would be comfortable focusing on it in my course.
After completing my university course I would look for freelance work in creating 3D models and whatever else I find I am able to do with what I have learned during my uni course. Freelance work is not as reliable as a secure position and I will need to be constantly looking for work. Some game engines such as Unreal and Unity have a virtual storefront for users to showcase their work and assets for sale to make money from, this could be a good way to make a living from 3D design while doing freelance work.
Eventually as my skills have increased to industry standards I will look for work at a games company. There aren’t many companies locally but I will look for a secure position even from a smaller company. Facepunch Studios is located in England and is known to employ individuals starting out in the industry, this would be an amazing company for me to work at and I see it as a long-term goal that I will try to reach.
Unit 11 – 1.2 Preparing for Progression
To help with my progression to university, I have already started to look at courses that I will apply for to enrol for 2018. I used the UCAS search tool to find some games design uni courses. The 3 courses I have considered are:
- Middlesex University London – 3D Animation & Games BA Honours (http://www.mdx.ac.uk/courses/undergraduate/3d-animation-and-games)
- University of Bolton – Games Design – BSc (Hons) full-time (http://courses.bolton.ac.uk/Details/Index/1345)
- Bournemouth University – BSc (Hons) Games Design (https://www1.bournemouth.ac.uk/study/courses/bsc-hons-games-design)
I have decided to narrow my choices down to these universities so that I have some decent looking courses. Two of them focus on games design and one focuses more on 3D animation, this way I have more of a range of courses to pick between.
For applying for jobs and becoming employed, there are different routes you can follow. These are both traditional and non-traditional routes in the media industry. Traditional routes into the media industry would involve applying to the company directly through an online or physical application, getting an apprenticeship or internship with a company or by working with an agency to gain employment. These are all common and regular ways to apply for a job in the industry but there are some less common ways that are used.
There are not many job vacancies specifically for my field of level design that are available through these methods so I cannot apply for one as an example.
Non-Traditional routes into the media industry are methods that do not follow the same standards and professional level of the traditional methods. This could include entering a competition, many games companies host mapping and level design contests for their games so that their community will create some fun content for their games, increasing popularity and awareness. Sometimes participants can gain employment from the companies if their work is solid enough.
Some games companies will seek out individuals via social networks or YouTube. This is a good way of showcasing skills or creating a digital portfolio. Individuals may also contact companies to bring their attention to their work. Through this, individuals can get feedback or even job offers on their work:
To create a showcase of my work I have decided to use YouTube as the main platform to showcase my work. Because my main larger channel has many unrelated and unprofessional videos, I have created a new channel on the same account to showcase my more serious video such as projects and levels.
For now I only have my Extended Project work uploaded, I will add to this collection as I create more work over the summer to add to this channel.
Unit 11 – 2.2 & 3.1 Portfolio and my Skills
To create a digital portfolio for my level design and 3D work. I researched into several portfolio websites that I could use. Some portfolio websites I looked at included dropr.com, skirmish.io and artstation.com. After looking at all 3 I found that Skirmish was the most appropriate for level design as the other ones had a focus on art, graphic design and photography. I will update this more as I create more content for my digital portfolio similar to my YouTube channel. Below is my profile for Skirmish:
I have produced a CV that I could showcase in any job interview. It has a clean look and is organised neatly. It details my qualifications and skills and showcases my software skills at the bottom with many icons. This ranges from basic MS Office to 3D/games development tools such as 3DS Max and UDK. I also included Photoshop and Premiere to show my image and video editing skill. My CV is shown below:
We conducted a mock job interview in college to test us on our interview skills. I applied for a research job for BBC’s tech show “Click”. I applied for this job because there was no games development job specifically so I went for something technology-related.
My social media presence can be shown using my Skirmish portfolio and my YouTube channel, both of which I plan on growing and expanding. I will use my YouTube as a social media platform to reach out to other individuals or even companies to view my work.
Unit 11 – 2.1 Analysis
To evaluate my YouTube and Skirmish portfolios, I would say that I definitely need to add more content, for now I only have 1 project to showcase on each but that number will grow as I keep creating projects over the summer. I could also update them with some of my older work from the past few years of level design as a hobby or some of my earlier college work. They both look professional to a certain degree. I could add some contact information to my Skirmish page so that people could contact me because of my projects. I need to write a more detailed bio on both of my portfolios that better describes me.
My CV is clean and looks simple. I have not added much of a personal touch to it though which I could do with a bio or personal statement. I could update the visuals to show my proficiency in certain tools and how I am constantly developing skills.
I feel my mock job interview went very well as I got the job and impressed the interviewer with my answers. I feel at some points I was not focused on my goals and didnt give a clear answer but managed to steer it back on track in the end.
I think the most productive task of this unit was creating my portfolios. I plan on regularly updating these pages with my work so I have a neat timeline of all of my projects. I will use my second channel on my YouTube account to post professional videos that showcase my skills and knowledge of games design and editing through my personal projects. I plan to combine my portfolio and CV into a website that can act as both, I could use this website as my CV to display my skills and qualifications while also using it as a portfolio for my work in the same website.